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Pokémon TCG card search
The search box on the Pokémon TCG Cards page and in the deck builder understands a small query language. A plain word is enough to find a card by name, and fields let you ask for things like "Water Pokémon with 120 HP or more" in one line: t:water hp>=120.
How search works
Type a query into the search box on the Cards page or in the deck builder. A query is one or more terms separated by spaces, and a card has to match every term.
- A plain word searches card names and rules text:
draw. field:valuesearches one field:t:spell. Every field has a full name and usually a short alias, sotype:spellandt:spellare the same search. Field names and values ignore upper and lower case unless this page says otherwise.
The fields, shortcuts and examples for this game are further down the page.
Matching text
How you write a value decides how strictly it has to match.
| You type | It matches |
|---|---|
word | Names close to word, typos allowed, plus any card whose name or rules text contains word. |
n:word | Names close to word, typos allowed. |
"two words" | Names or rules text containing exactly two words. Quotes turn typo tolerance off and let a value hold spaces. |
field:"two words" | That field contains exactly two words. |
field:!value | That field is exactly value, not just containing it. |
field:/pattern/ | That field matches a regular expression, ignoring case: n:/^the / finds names starting with "The". |
Some details:
- Only names are typo-tolerant. Every other field matches when its value contains what you typed, so
o:drawfinds "draws" and "Draw 1". - Best matches come first. When a query has a plain word or a
n:term, the closest names are listed first. A query with only fields keeps the page's normal order, and a sort you pick yourself always wins. - Use
!and/…/with a field. On a plain word they compare against a card's name and rules text all at once, which rarely matches. - The word
oris special (see below). To search for it, quote it:"or".
Combining terms
| You type | It means |
|---|---|
a b | Both a and b must match. |
a or b | Either a or b must match. OR works too. |
-a | Leave out cards that match a. Works before any term or group: -t:spell, -(a or b). |
(a or b) c | Parentheses group terms: c plus either a or b. |
a b or c | Terms next to each other are joined first, so this is (a b) or c. Add parentheses if not. |
Comparing numbers and ranks
Number fields such as cost take a comparison:
| Operator | Meaning | Example |
|---|---|---|
: | Has this value: contains for text and values, equal for numbers | cost:3 |
= | Equal to | cost=3 |
!= | Not equal to | cost!=3 |
< | Less than | cost<3 |
<= | Less than or equal to | cost<=3 |
> | Greater than | cost>3 |
>= | Greater than or equal to | cost>=3 |
A field whose allowed values are listed in order, such as rarity, can be compared the same way: r>=rare finds Rare and everything ranked above it in the list shown in the fields table. A value that is not in that list never matches a comparison, though it still matches with :.
Shortcut syntax
is:name finds a whole kind of card in one term. not:name is the same as -is:name. If a shortcut's name has a space, quote it: is:"two words". Each game's shortcuts are listed below.
A field or shortcut the game doesn't have matches no cards, so check the spelling if a search comes back empty.
Field kinds
| Kind | How it matches |
|---|---|
| Text | Free text, such as a name or rules text. : means contains (names also allow typos). |
| Value | One of a set of values, such as a type or region. : means contains, so part of a value is enough. When the allowed values are listed, comparisons follow their order. |
| Number | A number. : means equal, and every comparison operator works. |
| Cost symbols | A cost written as a number (the total) or as symbols (the exact mix). See the cost section on this page. |
Fields
| Field | Aliases | Kind | Description | Values |
|---|---|---|---|---|
name | n | Text | The card's name. Unquoted text is typo-tolerant. | Any text |
text | o, oracle | Text | Rules text, plus the names and text of abilities and attacks. | Any text |
type | t | Value | A Pokémon's energy type. Trainers have none. | Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, Fairy, Dragon, Colorless |
rarity | r | Value | Printed rarity. Comparisons use the order of the allowed values; any other rarity never matches a comparison. | Common, Uncommon, Rare, Double Rare, Ultra Rare, Illustration Rare, Special Illustration Rare, Hyper Rare |
set | e | Value | Set code, such as sv1 or sm11. | Values come from the card catalog. |
cost | attackcost, energy, mv, cmc | Cost symbols | Attack cost. A number compares the total energy of the card's cheapest attack; energy symbols match the exact typed cost of any one attack. | A number, or cost symbols |
hp | Number | Hit points. | A number | |
damage | dmg | Number | Highest printed base damage among the card's attacks. A + or × after the number is ignored. | A number |
stage | Value | Evolution stage. final matches Pokémon that do not evolve any further, on pages that load the whole card pool. | Basic, Stage 1, Stage 2, Final | |
retreat | Number | Retreat cost, as a number of energy. | A number | |
weakness | weak | Value | The energy type the card is weak to. | Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, Fairy, Dragon, Colorless |
regmark | reg | Value | Regulation mark letter. Comparisons use the order of the allowed values. | A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z |
subtype | Text | Any subtype, ignoring case: Supporter, Item, Stadium, Pokémon Tool, ex, V and so on. | Any text |
t: is a Pokémon's energy type, not its card type. To find Trainers by kind, search the subtype: subtype:supporter, subtype:item, subtype:stadium, subtype:"pokémon tool".
Shortcuts
| Shortcut | Finds |
|---|---|
is:ex | Pokémon ex (the modern, lowercase mechanic). |
is:v | Pokémon V. |
is:vmax | Pokémon VMAX. |
is:vstar | Pokémon VSTAR. |
is:v-union | Pokémon V-UNION. |
is:gx | Pokémon-GX. |
is:EX | Pokémon-EX (the older, uppercase mechanic). Type it in capitals: is:ex finds the modern mechanic. |
is:break | Pokémon BREAK. |
is:radiant | Radiant Pokémon. |
is:"prism star" | Prism Star cards. |
is:"ace spec" | ACE SPEC cards. |
is:mega | Mega Evolution Pokémon. |
is:tera | Tera Pokémon. |
is:ancient | Ancient cards. |
is:future | Future cards. |
is:"fusion strike" | Fusion Strike cards. |
is:"single strike" | Single Strike cards. |
is:"rapid strike" | Rapid Strike cards. |
is:"tag team" | TAG TEAM cards. |
is:"ultra beast" | Ultra Beasts. |
is:"team plasma" | Team Plasma cards. |
is:sp | Pokémon SP. |
is:"delta species" | Delta Species Pokémon. |
is:ex and is:EX are different shortcuts: lowercase finds the modern Pokémon ex, capitals find the older Pokémon-EX. The subtype field ignores case, so subtype:ex finds both.
Attack cost
cost (also energy, attackcost, mv or cmc) reads a card's attacks in two ways, depending on what you type.
A number compares the total energy of the card's cheapest attack, of any type: cost:1 finds cards whose cheapest attack costs one energy, and cost<=2 finds cards with an attack for two or less.
Energy symbols describe the exact mix of energy an attack costs. Write each symbol once per energy (RCC) or put a count in front (1R2C); both mean one Fire and two Colorless. Symbols are capital letters, so cost:rcc finds nothing. For a full energy name, use braces: cost:{Fire}{Colorless}.
With symbols, cost: matches any one cost on the card that is exactly the listed mix.
| Symbol | Meaning |
|---|---|
R | Fire |
W | Water |
L | Lightning |
G | Grass |
P | Psychic |
F | Fighting |
D | Darkness |
M | Metal |
Y | Fairy |
N | Dragon |
C | Colorless |
A * stands for one energy of any type, so cost:RR* finds attacks costing two Fire plus any one more energy.
With symbols, the comparison operators compare the mix rather than a number:
| You type | It finds an attack whose cost is |
|---|---|
cost:RCC | Exactly one Fire and two Colorless. |
cost=RCC | The same: exactly one Fire and two Colorless. |
cost>=RCC | At least one Fire and two Colorless, possibly with more energy. |
cost>RCC | At least one Fire and two Colorless, with at least one more energy. |
cost<=RCC | Made only of energy from the list: R, C, RC and RCC all count. |
cost<RCC | Made only of energy from the list, and smaller than the whole list. |
cost!=RCC | Anything except exactly one Fire and two Colorless. |
A card matches when any one of its attacks fits, so -cost>=R leaves out every card with an attack that needs Fire.
Examples
| Query | Finds |
|---|---|
t:water hp>=120 | Water Pokémon with 120 HP or more. |
is:ex t:fire | Fire Pokémon ex. |
subtype:supporter o:"search your deck" | Supporters that search your deck. |
cost:RCC | Pokémon with an attack that costs exactly one Fire and two Colorless. |
cost>=RR damage>=200 | Pokémon with an attack needing at least two Fire, and an attack printed for 200 or more (not necessarily the same one). |
cost:1 damage>=60 | Pokémon whose cheapest attack costs one energy and that have an attack printed for 60 or more. |
retreat=0 stage:basic | Basic Pokémon with free retreat. |
stage:2 weakness:fighting | Stage 2 Pokémon weak to Fighting. |
pkachu | Pikachu cards, despite the typo. |
is:"ace spec" | ACE SPEC cards. |
not:ex t:psychic stage:basic reg:h | Basic Psychic Pokémon with regulation mark H that are not Pokémon ex. |